The creative processes in Digital Design
The design of digital projects is one of the major areas of designers working nowadays. The development and use of smartphone applications, information visualization, online systems, interactive installations, ubiquitous systems, among others is increasing. Although, research in this area is not so recent, it is observed that there is a lot to be investigated on the creative process in digital design. Most of the models and methods used in the development of digital projects are related to other areas (e.g. computer science), use procedures applied to other areas of design, and / or are still based on literature review, and personal experiences of authors. The aim of this research is to investigate the creative process in digital design projects, identifying differences in the processes creation, its main stages, similarities and differences. In particular, it aims to understand how the project is initially designed, which are the most important factors in the project choice, methodological approach, what kind of research is carried out, tests with users, and technology used. In addition, because of these projects are usually developed by multidisciplinary teams (e.g. programmers, artists), it seeks to check the profile of the project participants, their previous experience, the tasks set out to each team member and their contributions to the development of the project. Finally, it aims to understand the influence of culture, education, behaviour, differences and similarities between genders, among other things, in the creative process of digital design projects.
Creative Process in Art and Design
The aim of this research is to investigate the processes of creation both in art and design. It seeks to explor their similarities, differences and approaches. Part of the research focuses in only one of these areas, and comparisons between areas. In addition, it seeks to analyze and understand aspects related to gender differences, procedures, among others.
Design of Mobile Device Applications for Tourists
With the popularity of new digital medias such as smartphones and tablets, many applications are designed with the aim of helping tourists to travel. Maps, pictures, graphics and augmented reality can be used to help users to locate themselves in a city. This project explores the design of mobile devices apps for tourists and their implications to interaction design and information visualization fields. It also aims: (1) to investigate theory and practice of the design of applications mobile devices and related areas, such as: information visualization, perception, semiotics, and usability; (2) to try and understand (by interviewing interaction designers) the user interface development process of mobile device applications – in particular for tourism apps – as well as designers’ reflections on the new visual languages that are emerging with the use of such apps; (3) to investigate through empirical studies how users interact with such apps.
Coordinator: Dr. Virginia Tiradentes Souto
Other members: Dr. Suzete Venturelli, Dr. Rogério Câmara, Dr. Ricardo Fragelli, Dr. Tiago Barros
Funded by CNPq – Brazil (National Council for Scientific and Technological Development)
Design of interactive digital learning environments for children and young people
2012 – 2014
This research project explores the aspects related to the design of interactive digital learning environments for children and young people. Through an analytical and experimental approach the project aims to investigate how children and young people interact with such environments, as well as the efficiency and effectiveness of some common visual elements to these digital environments.
Coordinator: Virgínia Tiradentes Souto
Other members: Dr. Fátima Aparecida dos Santos, Gustavo Braga Beltrão (student) e Vinícius de Azevedo (student)
Funded by University of Brasilia and PIBIC.
New interactive digital media and the way we perceive and interact with both objects and environment
2009 – 2011
Every day we see new objects and interacting with digital media. The touch on the phone screen or the new forms of visualization and interaction with information through the web, can bring a new dimension of space and the perception of objects and the environment. In this new context, the question of how these new media affect the way that users interact, see and perceive objects and environments arises. The specific aims of this research are: to verify the applicability of theories of art and design in digital media projects and to investigate the relationship between aesthetics and usability in digital interfaces.
Coordinator: Dr. Virgínia Tiradentes Souto
Other member: Dr. Rogério Camara
Government websites and the ease of use citizens can interact with information
2002 – 2009
There is a large number of government websites from many different countries published on the Internet nowadays. Government websites can make life easier for citizens providing important information such as health and employment. Making information accessible to most of the population is a very important topic especially when it comes to government websites. Another important issue is the ease of use with which citizens can interact with such websites. Government websites should provide information for citizens and services in an easy and clear way. However, many users have had trouble to find information due to the complexity of the layout of these websites. This research aims to investigate the effects of the layout of government websites regarding the ease with which users interact with information and services provided. To this end, empirical studies and analyzes of websites are held.
Coordinator: Dr. Virginia Tiradentes Souto
Funded by Univesity of Brasilia, Brazil.